PixelBasher minor update - Tapioca


This is a minor update with a few bugfixes and assets.

Bugfixes:

- Fixed an issue where the mirror view was still visible in image exports even after toggling it off.

- Fixed an issue where certain artifacts are shown around images in exports.

Small update regarding future plans.
As I mentioned earlier, I'm completely rewriting PixelBasher from scratch for the next version. I made some good progress on it recently. The undo system is pretty robust now, and we've got grid snapping that actually makes sense.

As you can see in this clip the next iteration will have brushes that work differently. Everything is based on loading files dynamically, so each brush can have the textures of it's components changed to preference.

Note: this is very early work,  but the fundamentals are there.  Also it's worth mentioning the first version of PixelBasher 3 might also not have all the effects available that V2 had. The focus is on getting the core right first.

Files

Windows 2024-07 Tapioca.zip 122 MB
Jul 27, 2024

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Comments

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Hey, cool tool! I'm using it and might slowly report some bugs. I understand you're busy with your game project, so no rush on updates. At the same time, I'm looking forward to the 3rd version!

  1. First, there's a rendering error when using object drop shadow and outer outline together, but the overall outer outline on the Document side works fine, so this issue isn't too impactful.
  2. Currently, the export rendering logic might use the software center as the camera center, so if the canvas has been moved, the exported content appears incomplete. My temporary solution is to save the project, create a new file to reset the software, then reload the project to export. You might consider adding a camera reset function to center the canvas as a temporary fix for this issue.

Hey, thanks for the bug report! The canvas moved issue is a strange one.
And thanks for your understanding about us being busy with the game we're working on. I have snuck some work in on the next iteration actually. PixelBasher v2 (the current one) is just trying to do too much at the same time, and so yeah it's quite a buggy mess ˆˆ;

Have a good day :)

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Dude I'm so excited this is still in development, because even if I can't reliably use the current version as a tool (mostly due to my own patience) I LOOOOVE messing around in it for fun. I love everything tilesets so I'm very happy that this exists at all.

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hi! are there any plans to port the tool to steam?


 

Are there plans to support importing Scalable Vector Graphics?

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hi  will PixelBasher2 upgrade to  PixelBasher3 for free?

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Indeed it will. All future updates come free, even if it's a major overhaul.

great! thanks.