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Devlog
PixelBasher minor update - Tapioca
July 27, 2024
by
Blastmode
11
This is a minor update with a few bugfixes and assets. Bugfixes: - Fixed an issue where the mirror view was still visible in image exports even after toggling it off. - Fixed an issue where certain ar...
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PixelBasher Update - Wonderland
August 17, 2023
by
Blastmode
11
#PixelBasher, #Pixel Art, #Gamedev
Hello everyone, it's been a while since I last updated PixelBasher. Life events have kept me busy (in a good way), but I think it's about time I got back on the horse. This is a relatively small updat...
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PixelBasher Update - Transience
February 03, 2023
by
Blastmode
8
#pixelbasher, #pixelart, #gamedev
Hey everyone. Today I'm updating pixelbasher to version Transience. This update brings several cool new w.i.p. features to the application. Symmetry mode and a basic version of user-textured brushes...
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PixelBasher Update - Dragonland
December 24, 2022
by
Blastmode
8
Hello everyone! Here's a PixelBasher update just in time for Christmas! This build brings a few new features and quality of life changes. This isn't a major update by any means, but I wanted to get ba...
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PixelBasher Update - Evening Star
October 23, 2022
by
Blastmode
6
Group copy paste This build brings a big improvement with something very basic. It's now possible to copy and paste (or duplicate) a selection of objects. Great if you build something complex, and wan...
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PixelBasher Update - Domino Line
October 06, 2022
by
Blastmode
3
Hello everyone! It's been a while since the last update. I've been on holiday for a few weeks and recently got back. So now it's finally time to update PixelBasher! This update brings a Layer View, wh...
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PixelBasher Update - Pride
July 30, 2022
by
Blastmode
5
#pixelbasher, #pixelart, #gamedev, #palette, #color
Hello everyone! Todays PixelBasher update is a big one. With this update comes the introduction of color. Which means you can tint your creations in all the colors of the rainbow. With the inclusion o...
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PixelBasher Update - Rainbow Goblins
July 16, 2022
by
Blastmode
3
#pixelart, #gamedev, #tools
Hello everyone! It's time for another PixelBasher update. I've been experimenting a lot this week. Which resulted in a half working undo system! And yes, of course I'm shipping a half-finished feature...
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PixelBasher Update - Sonic Firestorm
July 09, 2022
by
Blastmode
4
#pixelbasher, #pixelart, #gamedev
Hello everyone! PixelBasher has been out in the wild for a week now! It pleases me greatly to see people are already creating interesting things with it. What's fun is that what people are making diff...
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PixelBasher update
July 02, 2022
by
Blastmode
10
#pixelbasher, #devlog, #update
Hello everyone! Yesterday was a pretty big day of course, PixelBasher was released! Quite quickly one of the first users managed to break something :P This was to be expected, literally nobody but me...
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